Social and Behavioral Sciences

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This collection includes scholarly output from both faculty and students in Social and Behavioral Sciences.


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Now showing 1 - 5 of 22
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    Exploring personality traits and dimensions of success
    (North American Journal of Psychology, 2022-03) Goodwin, Alana M.; Russell, Maia H.; Johnson, Marlee E.; Houston, John M.; Richard, David C. S.
    We investigated prominent personality traits associated with successful task performance and outcomes. Specifically, trait clusters associated with goal-orientedness and achievement were examined. The purpose of this study was to understand how maladaptive and adaptive success-oriented personality traits empirically link to the pursuit of success using principal component analysis in young adults. A total of 241 participants from introductory psychology classes at a liberal arts college in central Florida completed a battery of questionnaires measuring different personality traits. The Principal Component Analysis (PCA) found that four components accounted for 61.98% of the variance. The four components were labeled: Active Self Achievement, Hierarchical Achievement, Fixed Achievement, and Quixotic Achievement. Future research should focus on how the traits generalize to other age groups and predict long-term occupational, educational, and athletic achievement success. (PsycInfo Database Record (c) 2022 APA, all rights reserved)
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    Game on! the influence of video games on understanding of cancer-based therapies
    (North American Journal of Pyschology, 2020) Bacharz, Kelsey C.; Howard, Jordan R.; Smith, Patrick L
    The awareness of how cancer treatments work to stop the spread of cancers is poorly understood and could potentially be explained through methods of active learning. Re-Mission 1, developed by HopeLab Industries, is a computer game that can be used by pediatric cancer patients to educate and prepare them for what they will experience in terms of cancer progression and treatment (Tate, Haritatos, & Cole, 2009). Pediatric patients who played this game were found to have improved motivation and self-understanding of their illness (Kato, Cole, Bradlyn, & Pollack, 2008). Seeing the success of Re-Mission 1, Re- Mission 2, a series of six different games that includes Re-Mission 2: Nanobot’s Revenge, was developed. The purpose of the present study was to see if Re-Mission 2: Nanobot’s Revenge would lead to an understanding of cancer physiology in the same way as Re-Mission 1, as well as to compare the relative effectiveness of text- and game-based materials in terms of their educational value (at short- and long-term intervals). The results indicated that playing Re-Mission 2: Nanobot’s Revenge yielded significant educational benefits similar to Re-Mission 1. Furthermore, while both the text- and game-based methods were effective educational tools for teaching participants about cancer physiology and treatment, the text-based method led to significantly higher memory recall than the game-based method. The use of video games further aided in memory persistence, which is important for the long-term nature of cancer diagnoses and accompanying treatments. (PsycInfo Database Record (c) 2020 APA, all rights reserved)
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    The effect of landscape photograph type on aesthetic judgments, attention, and memory in children with dyslexia
    (John Wiley & Sons, 2019-11) Goodmon, Leilani B.; Parisi, A.; Smith, P.; Phillips, E.; Cox, T.; Dill, L.; Miller, A.
    Given the link between visual stimuli and memory, children with dyslexia could benefit from research discovering what visual stimuli they find more pleasing and memorable. People like natural landscapes (e.g.,forests) more than human-made (e.g.,cityscapes) or "combined" landscapes (i.e.,combination of human-made and natural components, e.g.,tires in a meadow). The purpose was to determine if the greater likability for natural generalized to children with dyslexia and age-equivalent controls and if photograph type impacted recognition rates after the short and long term. All children liked natural landscape photographs the most but paid longer attention to combined landscape photographs. Both groups recognized all photograph types at a high rate after the short retention interval, but after the long interval, the children with dyslexia had better memory, especially for combined photographs. On the basis of these results, we advise educators to incorporate images of natural landscapes into the learning context in order to create a more aesthetically pleasing environment or to infuse combined images for a more engaging and memorable environment. (© 2019 John Wiley& Sons, Ltd.)
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    Semantic integration as a boundary condition on inhibitory processes in episodic retrieval
    (American Psychology Association, 2011-03) Goodman, Leilani B.; Anderson, Michael C.
    Recalling an experience often impairs the later retention of related traces, a phenomenon known as retrieval-induced forgetting (RIF). Research has shown that episodic associations protect competing memories from RIF (Anderson & McCulloch, 1999). We report 4 experiments that examined whether semantic associations also protect against RIF. In all experiments, robust RIF occurred when there were few associations between practiced and nonpracticed sets, but RIF was abolished when there were many. The benefits of semantic integration were independent of episodic integration strategies and were not mediated by intentional use of the associations. Rather, these results establish a new boundary condition on RIF—semantic integration—that has a potent impact on the magnitude of RIF and may explain variability in the RIF phenomenon. (APA PsycInfo Database Record (c) 2016 APA, all rights reserved)
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    The power of the majority: Social conformity in sexual harassment punishment selection
    (Wiley Subscription Services, Inc., 2020-08) Goodmon, Leilani B.; Gavin, David J.; Ursini, M.; Akus, Sierra N.
    Abstract In his famous social conformity experiments in the 1950's, Asch found 75% of participants conformed to confederates' incorrect answers at least once, with an overall conformity rate of 32%, revealing that humans are highly likely to conform to group behavior even when that behavior is clearly wrong. The purpose of this study was to determine if the social conformity effect generalized to scenarios involving sexual harassment punishment selections in the workplace. Participants read various workplace sexual harassment scenarios and then witnessed four confederates chose one of three types of punishments (verbal warning, 1-week suspension, or termination). The confederates stated aloud punishments that were either appropriate (i.e., similar to normative data) or inappropriate (i.e., deviating either too harshly or leniently to normative data). Participants then provided their punishments selection aloud, and confidentially rated their decision confidence. We found an overall conformity rate of 46%, as 82.67% conformed at least once to harsh or lenient punishment selections. Participants who conformed to incorrect punishment selections exhibited lower levels of decision confidence, indicating that conformity may have been due more to social normative influence. The current results imply the social responses of others (i.e., coworkers, supervisors, or HR) can impact responses to sexual harassment. The results imply that social influence may be a significant contributing factor in mislabeling, misreporting, or inappropriately punishing sexual harassment in some organizations. CAPTION(S): Appendix. Byline: Leilani B. Goodmon, David J. Gavin, Medhini Urs, Sierra N. Akus