2021 Fall
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Browsing 2021 Fall by Author "Smith, Patrick L."
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Item “Meme, myself, and I:” Self-directed effects in meme-centered pedagogy(Florida Southern College, 2021-12-02) Shibilski, Katelyn; Smith, Patrick L.Neuroscience, the study of the brain and nervous system, has been steadily growing as a field of study in undergraduate establishments over the past four decades (Ramos et al., 2011). Neuroscience has a complex vocabulary that is new to most students, which in some students may cause some anxiety (Birkett & Shelton, 2011). To counteract this anxiety, some educators have begun to use alternative assignments. Researchers have found that interactive and cooperative learning settings can decrease science anxiety (Okebukola, 1986). Interactive learning has also been shown to increase engagement in the material (Mendez-Reguera & Lopez Cabrera, 2020). If interactive learning can decrease anxiety while increasing engagement, it stands to reason that interaction with other forms of media can possibly do the same. Memes are a contemporary form of media that are increasingly popular in younger generations (Beach & Dredger, 2017). In this study, researchers investigate the effect of using self-designed memes to increase engagement and retention of neuroscience information.Item Role Models with Bottles: An Analysis of Exposure to Alcohol Branding in Music Videos(Florida Southern College, 2021-12-02) Shorey, Allen; Smith, Patrick L.Music videos have been used to popularize different musical styles towards the proclivities for continual young generations. However, use of provocative content (e.g. substance abuse) seems to be increasing with each generation (Durant et al. 1997). Previous research has explored various social factors that affect various perceptions of music videos, including alcohol and substance abuse (e.g. Cranwell et al. 2017). The purpose of such research was to analyze perceptions of music videos when alcohol or illicit substances were consumed, but two major limitations are present in the form of specific genres that may differentially glorify alcohol/substance abuse and how such perceptions generalize to American culture. The current study explores how variations of music video genres influence the perceptions of alcohol consumption within the aforementioned variables in common American music video outlets. The design is a 3x2 between-subjects factorial analysis of variance (ANOVA), with level of alcohol consumption (High-Alcohol, No-Alcohol) and variations of music video genre (Pop, Hip Hop, Classical) as the between subjects factors. In the current study, participants were given a perception of alcohol questionnaire. Scores were assessed based on what type of video the participant was given (with varying genre and alcohol content). Results from this study could contribute towards policy change in the United States regarding youth exposure to alcohol content in music videos.