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Item Augmenting Orientation: Animating an Interactive Welcome Event at an Academic Library with AR and VR(Rowman & Littlefield Publishers, 2018-06-15) Hornick, Julie N.; Wade, StevenThe chapter begins with some background on the technological climate of the summer of 2016, and a consideration of library anxiety. We then discuss how we were led to choose the Aurasma augmented reality and Google Cardboard virtual reality apps based on student interest. The chapter will conclude with a description of how we set up the event. With this case study, we hope to provide similar organizations, as well as school or public libraries without extensive in-house IT support, but with enthusiastic library staff, with an easy-to-follow model of the planning process and steps taken to set up these interactive activities.Item Roux News December 2019(2019-12) Roux LibraryItem Roux News November 2019(2019-11) Roux LibraryItem Roux News October 2019(2019-10) Roux LibraryItem Roux News September 2019(2019-09) Roux Library